Remove spew introduced due to XDamage implementation
authorRahul Singhal <rasinghal@nvidia.com>
Thu, 30 Jun 2011 09:21:59 +0000 (14:51 +0530)
committerMichael Schuldt <michael.schuldt@bmw-carit.de>
Thu, 30 Jun 2011 10:54:13 +0000 (12:54 +0200)
commit22018606ad5573571ac2d5929f225eaac25860b7
treef0e9c042ac604e4f5d1841c833eaa58d727bf2fe
parentd41ddfeef50c7d27fef902cd1ef7f91c315c3cd8
Remove spew introduced due to XDamage implementation

Due to the XDamage implementation, every damage event produces a debug spew.
Frequent damage events make the debug log illegible, hence removing this spew.
LayerManagerPlugins/Renderers/Graphic/src/WindowSystems/X11WindowSystem.cpp