Fix crash when fallback font is not #0 in multi font engine
authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
Fri, 26 Aug 2011 06:07:20 +0000 (08:07 +0200)
committerQt by Nokia <qt-info@nokia.com>
Fri, 26 Aug 2011 12:29:46 +0000 (14:29 +0200)
commit22011ece4c48ddd7887d7527d558dfb95fd9ceb7
tree4deb7b0f832ff8976c4729c13fb9c8fc5cf8565f
parent580bd22dc6162f3da2b829093cb14e898f2f628f
Fix crash when fallback font is not #0 in multi font engine

Easily reproducible by testing Chinese with the threaded
renderer. The multi engine would then have a list of engines
with a single item, but the glyphs might belong to e.g. engine
11. In that case, engine() would assert when it couldn't find
the engine if the layout had been done in a different thread.
We force the loading of the required engine if it's not already
loaded.

Note that this fix does not work on Mac, as loadEngine() will
crash there, so the layout has to be done in the same thread
as the rendering, since loading the engines is part of the
layout process.

Task-number: QTBUG-21112
Change-Id: I71cc396664e3b95fbb4815a90873457e1f89528e
Reviewed-on: http://codereview.qt.nokia.com/3631
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
src/gui/text/qfontengine_p.h
src/gui/text/qtextlayout.cpp