[Linalg] Add a primitive tiling pass
This CL adds a primitive tiling pass for Linalg.
The tiling pass uses the loopToOperandRangesMaps property which should be ideally Tablegen'd and in-class.
The tiling specification uses 0 as a convention to skip loops that should not be tiled.
Tiling proceeds in 3 steps, for each op:
1. Pad tile sizes with 0 to match the number of loops, this simplifies the implementation and avoids affine map manipulations to align dimensions.
2. Create loop ranges that represent the min/max/step by which to iterate. This should be later complemented by a range intersection to avoid the out-of-bounds case.
3. Map the loop ranges to view ranges in order to create subviews on which the op can be called.
Relevant utility and helper functions are added separately that support writing the transformation in a declarative fashion.
Simplifying assumptions are made for now on the views and the ranges that are constructed
in the function and are not passed as function arguments. This restriction will be lifted
in the future.
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PiperOrigin-RevId:
246124419