Evas GL: Add support for uniforms in the shaders
authorJean-Philippe Andre <jp.andre@samsung.com>
Fri, 6 Feb 2015 03:21:25 +0000 (12:21 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Tue, 10 Feb 2015 03:00:37 +0000 (12:00 +0900)
commit21d08f86e6087f7e30ff2015c7551c06e359bba9
tree6aff15745ee5d90d3ec80be873c9b2c3f2c64235
parent888fc6e93f8261666fe9c40addbc40bcd720decc
Evas GL: Add support for uniforms in the shaders

This will simplify greatly the code for map masking.
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c
src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
src/modules/evas/engines/gl_common/shader/map_mask_bgra_frag.shd
src/modules/evas/engines/gl_common/shader/map_mask_bgra_vert.shd
src/modules/evas/engines/gl_common/shader/map_mask_frag.shd
src/modules/evas/engines/gl_common/shader/map_mask_vert.shd