r600g: fix fbo depth/stencil texture allocation for evergreen+
authorAlex Deucher <alexdeucher@gmail.com>
Tue, 21 Jun 2011 21:31:14 +0000 (17:31 -0400)
committerAlex Deucher <alexdeucher@gmail.com>
Tue, 21 Jun 2011 21:32:42 +0000 (17:32 -0400)
commit21972c85ea734dbfcf69629c6b0b940efb42d4ba
tree171572a1559d16589a59985d1fa3ea032b8f5a7d
parent3db27d4a4aee9f311a447778ce94007415f2637f
r600g: fix fbo depth/stencil texture allocation for evergreen+

evergreen+ stores depth and stencil separately so when we
allocate a depth/stencil fbo, make sure we allocate enough
memory for both depth and stencil buffers.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
src/gallium/drivers/r600/r600_texture.c