Make random number usage platform independent
Generating multiple random numbers in argument
list can happen in different order depending on
implementation. This change makes these happen
in the same order with all implementations.
Affects:
dEQP-VK.api.granularity.*
dEQP-VK.draw.basic_draw.*
dEQP-VK.protected_memory.*
dEQP-VK.glsl.builtin.function.common.*
dEQP-VK.glsl.builtin.function.pack_unpack.*
dEQP-VK.glsl.texture_gather.*
dEQP-VK.spirv_assembly.*
dEQP-GLES3*.functional.shaders.builtin_functions.common.*
Components: Vulkan, OpenGL, Framework
(cherry picked from commit
0106f01209fe7abb7f4daf029318a1de17844c48)
VK-GL-CTS issue: 1591
Change-Id: Iaaff9625fd331ed7184efd50b89fc835c701ac6f