Evas masking: Use mask_smooth to differentiate "shaders"
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 2 Mar 2015 11:38:41 +0000 (20:38 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 2 Mar 2015 11:47:17 +0000 (20:47 +0900)
commit21051d3252055aadfbd65b99b191b990839d6bba
tree3eff76eda8a6d258fbd46f61a1ec7134b5396648
parentdf5f9f7c553e705e8415511c73070eddfb9f3343
Evas masking: Use mask_smooth to differentiate "shaders"

If mask_smooth changes, it should trigger a flush of
the pipeline (and call glDrawArrays).

This may or may not fix some potential bugs with masking.
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c