1. add new api calls to 1. set a "native surface" for image objects. this
authorCarsten Haitzler <raster@rasterman.com>
Sat, 9 Dec 2006 08:52:08 +0000 (08:52 +0000)
committerCarsten Haitzler <raster@rasterman.com>
Sat, 9 Dec 2006 08:52:08 +0000 (08:52 +0000)
commit2058cfd58bed2a546cfb4f90478491be9e221055
tree2c2cc60d2b8439825c0b8e2f437e4a398f19476b
parent5a4cffcf908e8b3fb48bb60a9f342b84506a42c2
1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.

SVN revision: 27389
legacy/evas/src/lib/Evas.h
legacy/evas/src/lib/canvas/evas_object_image.c
legacy/evas/src/lib/include/evas_private.h
legacy/evas/src/modules/engines/cairo_x11/evas_engine.c
legacy/evas/src/modules/engines/gl_x11/evas_engine.c
legacy/evas/src/modules/engines/software_generic/evas_engine.c
legacy/evas/src/modules/engines/xrender_x11/evas_engine.c
legacy/evas/src/modules/engines/xrender_xcb/evas_engine.c