playermgr: make event loop for getting player callback 00/45000/1 accepted/tizen/tv/20150731.005327 submit/tizen/20150730.133424
authorMinkyu Kang <mk7.kang@samsung.com>
Thu, 30 Jul 2015 09:37:30 +0000 (18:37 +0900)
committerMinkyu Kang <mk7.kang@samsung.com>
Thu, 30 Jul 2015 09:37:30 +0000 (18:37 +0900)
commit1ff9216f47d7a42301ce6d6d9efea0550f3251e6
tree504359c51a54e777ec8f1f42f46b3e1973859c71
parent69f49ca6cc0974614d6a48fb85ccdc34496c7097
playermgr: make event loop for getting player callback

Since callback of player is called from another thread,
we can't use efl object that is made from main thread.
(EFL can't guarantee thread safe)
The main thread check the events list(for callback) periodically,
and call real callback when get the events.

Change-Id: Ia24754c78ad5dd751e174e6c69273ec35aaea652
Signed-off-by: Minkyu Kang <mk7.kang@samsung.com>
include/util/progressbar.h
src/util/playermgr.c
src/util/progressbar.c
src/view/mplayer.c
src/view/viewer.c