DO NOT MERGE: Add cube gather tests that avoid corners; remove D32F from mustpass
This change adds new no_corners sub-groups to cube map texture gather
tests. Tests in those groups don't sample around cube map corners,
avoiding a HW issue on certain GPUs. All new tests are included in MR1
mustpass.
GL_DEPTH_COMPONENT32F cube gather cases that sample around corners are
removed from mustpass list as being too strict to enforce in the L
timeframe.
Additionally this resolves a bug with filling mipmap levels high up in
the mipmap chain in gather tests.
Bug:
18434194
Change-Id: Ib1635aefba4f1d64a15d22e481b79229573a64a7