radeonsi: enable shader-based prim culling with polygon mode
authorMarek Olšák <marek.olsak@amd.com>
Sat, 21 Aug 2021 18:00:01 +0000 (14:00 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 10 Sep 2021 23:32:03 +0000 (23:32 +0000)
commit1f8be99621aec6e57e9f72f82a5361ad85f49686
tree104f668e125b55616ed65c7ebf0aa4189565b161
parentaf7c6720de78c2249a4bf2c34f286865f12df0b5
radeonsi: enable shader-based prim culling with polygon mode

Polygon mode should have no effect on culling, so keep it enabled.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12812>
src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
src/gallium/drivers/radeonsi/si_shader.h
src/gallium/drivers/radeonsi/si_state.c