EvasGL: for direct rendering option, we have to force the gl code to be redrawn
authorSung Park <sungwoo@gmail.com>
Thu, 18 Oct 2012 02:23:08 +0000 (02:23 +0000)
committerSung Park <sungwoo@gmail.com>
Thu, 18 Oct 2012 02:23:08 +0000 (02:23 +0000)
commit1f604e190e5871b1395f63043fbe44b895415523
treed2bfe7c8d5036126e8f91e0c2e5f9d042f91e748
parent0340df883af548c9411790bf82dd59170c36c250
EvasGL: for direct rendering option, we have to force the gl code to be redrawn
every render loop because the framebuffer is updated every time. I think it's
fair enough to make this assumption here for this optimization.

SVN revision: 78145
legacy/evas/src/modules/engines/gl_x11/evas_engine.c