HLSL: More robust handling of bad shader input, catching a few more things.
authorJohn Kessenich <cepheus@frii.com>
Thu, 15 Dec 2016 00:02:32 +0000 (17:02 -0700)
committerJohn Kessenich <cepheus@frii.com>
Thu, 15 Dec 2016 00:02:32 +0000 (17:02 -0700)
commit1e275c8486325aaab34734ad9a650c0121c5efdb
treee5276ef3ab93e12016182a432f5dd031af840640
parentdca93d6baa88ab60eddf8a0f5a452e58ebd36fb9
HLSL: More robust handling of bad shader input, catching a few more things.
SPIRV/SpvBuilder.cpp
Test/baseResults/hlsl.array.implicit-size.frag.out
Test/hlsl.array.implicit-size.frag
glslang/Include/revision.h
hlsl/hlslParseHelper.cpp
hlsl/hlslParseHelper.h