Use binding 0 for atomic counter buffers
authorShahbaz Youssefi <syoussefi@google.com>
Mon, 22 Jul 2019 18:13:55 +0000 (14:13 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 22 Aug 2019 11:47:09 +0000 (07:47 -0400)
commit1d7f9648eada66ab11168230890524464d348575
treec0ae60f4cc0ef60bcdcd9fa66d69767a023817fa
parent8072a83ab9f95f35f75cf28c2e5643e1b638bc01
Use binding 0 for atomic counter buffers

GLES3.1 has a minimum requirement of one atomic counter buffer binding.
The following tests were binding atomic counter buffers to bindings 1
and 2 respectively:

  dEQP-GLES31.functional.atomic_counter.*
  dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*atomic_counter*

This makes the tests fail on implementations that support the minimum
required number of bindings.

VK-GL-CTS github issue: 156

Change-Id: I512478626b592c38e74150c83617176380f27c3d
modules/gles31/functional/es31fAtomicCounterTests.cpp
modules/gles31/functional/es31fSynchronizationTests.cpp