Let ShaderEffectSource use same multisample count as GL context.
authorKim Motoyoshi Kalland <kim.kalland@nokia.com>
Tue, 3 Jul 2012 14:05:13 +0000 (16:05 +0200)
committerQt by Nokia <qt-info@nokia.com>
Wed, 4 Jul 2012 09:57:06 +0000 (11:57 +0200)
commit1d7471d93b4463657f2721074f2a63a12ea18752
tree33c6b1db9e0aaf33e375eb36c117b7ef9326de99
parent937bccd0e108e41eee55489d13af86f1683cfb73
Let ShaderEffectSource use same multisample count as GL context.

Change-Id: I9b772a2c405c2fab13dfee3527212117de16e9c0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h