glapi: Mark vertex attrib pointer functions as async.
authorEric Anholt <eric@anholt.net>
Thu, 27 Dec 2012 20:11:57 +0000 (12:11 -0800)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 16 Mar 2017 03:14:19 +0000 (14:14 +1100)
commit1d6b71c5c6264f9cc0f7ae7c35d27b5c88f3f8bf
tree803141cd35b2dce1eedb110a348c123a1455b7e3
parenta4a5de6f18feba0a3dd439163f3505f2ba20fa0c
glapi: Mark vertex attrib pointer functions as async.

These don't actually read data out of the pointers, they set the
pointers (or offsets in a VBO) to be used in a later draw call.

v2: Don't forget glVertexAttribIPointer, and don't bother with annotations
    on aliases.
v3: Mark CompressedTexSubImage1D as sync also.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
src/mapi/glapi/gen/GL3x.xml
src/mapi/glapi/gen/gl_API.xml