clutter-offscreen-effect: Paint with 'nearest' texture filter mode
authorNeil Roberts <neil@linux.intel.com>
Tue, 15 Mar 2011 16:20:34 +0000 (16:20 +0000)
committerNeil Roberts <neil@linux.intel.com>
Thu, 17 Mar 2011 12:20:53 +0000 (12:20 +0000)
commit1d14e7468bcf999cc3cd3847eb41372bce6483c4
tree8165fb298580d4a2e92172f7b2d41df67504657f
parent6910be9b23330c114c399e38d202386d985d790d
clutter-offscreen-effect: Paint with 'nearest' texture filter mode

The texture containing the image for the redirected actor will always
be painted at a 1:1 texel:pixel ratio so there's no need to use linear
filtering. This should also counteract some of the effects of rounding
errors when calculating the geometry for the quad.
clutter/clutter-offscreen-effect.c