Add tests for VK_EXT_fragment_density_map
authorPawel Ksiezopolski <pawel.ksiezopolski@mobica.com>
Thu, 4 Jul 2019 08:11:38 +0000 (10:11 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Mon, 18 Nov 2019 10:04:53 +0000 (05:04 -0500)
commit1cac8f88bcee0b8e9cfdc4ab8cc3aa6a9fd175e7
tree5a600262303677badc0315a6625ac5b57f5bff34
parentfc1c0553fa6d5f08c85cb8273b75cedb38040091
Add tests for VK_EXT_fragment_density_map

Extension VK_EXT_fragment_density_map may reduce the amount of fragment shader calls
by broadcasting result of a single FS call to multiple pixels of a color attachment.

New tests:
dEQP-VK.renderpass2.fragment_density_map.*

Components: Vulkan

VK-GL-CTS issue: 1681

Change-Id: I1109c39f6b4100f380b99cb35ed7281c120157b1
AndroidGen.mk
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/renderpass/CMakeLists.txt
external/vulkancts/modules/vulkan/renderpass/vktRenderPassFragmentDensityMapTests.cpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/renderpass/vktRenderPassFragmentDensityMapTests.hpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/renderpass/vktRenderPassTests.cpp
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt