[Evas: Evas_3D] Refactor shaders: used m4 for removing duplication of code.
authorDmytro Dadyka <d.dadyka@samsung.com>
Mon, 23 Mar 2015 21:59:19 +0000 (14:59 -0700)
committerJean-Philippe ANDRE <jpeg@videolan.org>
Mon, 23 Mar 2015 21:59:19 +0000 (14:59 -0700)
commit1bf3ca03f7e49af76fa4833d2b2ae313ca13e544
tree61743ecdb69304761af7f53eb68c5385dc5059db
parent5bc4b891154e359ce25354b4127f904e5144bc12
[Evas: Evas_3D] Refactor shaders: used m4 for removing duplication of code.

Reviewers: Hermet, raster, cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2076
src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh
src/modules/evas/engines/gl_common/shader_3d/include.shd [new file with mode: 0644]
src/modules/evas/engines/gl_common/shader_3d/phong_frag.shd
src/modules/evas/engines/gl_common/shader_3d/phong_vert.shd