Shorten the ray so that it can't hit other cells
authorEric Werness <ewerness@nvidia.com>
Wed, 2 Dec 2020 02:11:40 +0000 (18:11 -0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Dec 2020 18:42:27 +0000 (13:42 -0500)
commit1b87b2975e0e0a088e19b258e4ebc19b8505726e
tree9c3511fb5cce4f2b6c86554dbd3ceece174818c0
parent11b863aca0d3eb09a1d9ebd8e91c3c310578220e
Shorten the ray so that it can't hit other cells

Affects: dEQP-VK.ray_tracing_pipeline.misc.cullmask*

Components: Vulkan
VK-GL-CTS issue: 2444

Change-Id: I50ecdaa97974074f8d17d7c37a6441feaf467730
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp