d3d12: Don't crash when libd3d12.so can't be found
authorJan Alexander Steffens (heftig) <heftig@archlinux.org>
Sun, 4 Dec 2022 00:17:57 +0000 (00:17 +0000)
committerEric Engestrom <eric@engestrom.ch>
Wed, 14 Dec 2022 20:47:00 +0000 (20:47 +0000)
commit1b27820b769087c1ff42ddd505a19be18b182e92
tree73e5722aa474f0a34a2d73113443fe947cf9b24b
parentd43425f7e099a2267e4341a56aa4fb185924190c
d3d12: Don't crash when libd3d12.so can't be found

`d3d12_destroy_screen` is called by `d3d12_create_dxcore_screen` after
`d3d12_init_screen_base` fails and attempts to call `util_dl_close` on
a NULL pointer, leading to an abort.

To fix this, only close the library after if it was actually opened.

Cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20145>
(cherry picked from commit b3d1ae19f2f4d93cf0a5f45a598149ac4e8e05aa)
.pick_status.json
src/gallium/drivers/d3d12/d3d12_screen.cpp