Using stride (# of elements) instead of pitch (bytes) in fdct4x4.
authorDmitry Kovalev <dkovalev@google.com>
Mon, 21 Oct 2013 22:27:35 +0000 (15:27 -0700)
committerDmitry Kovalev <dkovalev@google.com>
Mon, 21 Oct 2013 22:27:35 +0000 (15:27 -0700)
commit190c2b4591039a2acef4964581e0d24d82de0d61
tree9e0db33ee92d7f3e81b5f8a0bd2b145bf8796429
parentf6d870f7ae6f968bdbc342af80c8f71fa98f2ac2
Using stride (# of elements) instead of pitch (bytes) in fdct4x4.

Just making fdct consistent with iht/idct/fht functions which all use
stride (# of elements) as input argument.

Change-Id: I0ba3c52513a5fdd194f1e7e2901092671398985b
test/fdct4x4_test.cc
vp9/common/vp9_rtcd_defs.sh
vp9/encoder/vp9_dct.c
vp9/encoder/vp9_encodemb.c
vp9/encoder/vp9_onyx_if.c
vp9/encoder/vp9_rdopt.c
vp9/encoder/x86/vp9_dct_sse2.c