d3d11colorconvert: Use shader resource and render target bind flags together
authorSeungha Yang <seungha.yang@navercorp.com>
Thu, 19 Dec 2019 13:07:42 +0000 (22:07 +0900)
committerSeungha Yang <seungha.yang@navercorp.com>
Fri, 20 Dec 2019 10:21:02 +0000 (19:21 +0900)
commit18e13404a26a42e257a152403890268d6ebfc0fc
tree4d792ba9d6bf9fa06deb871ac0326fbaa5c348db
parent62c8d19e017c8bc7c383dc7f84a9e86ae7b8e989
d3d11colorconvert: Use shader resource and render target bind flags together

The output of d3d11colorconvert would be used for rendering (i.e., shader resource)
sys/d3d11/gstd3d11colorconvert.c