Possible fix Moto E compilation failure
authorrobertphillips <robertphillips@google.com>
Tue, 21 Jul 2015 19:06:52 +0000 (12:06 -0700)
committerCommit bot <commit-bot@chromium.org>
Tue, 21 Jul 2015 19:06:52 +0000 (12:06 -0700)
commit18c58c7268e830d5684b97cb010fa1468b16edf9
tree419f1ec698db5483bc66cff89a0b6f2b3fe58161
parente617e1525916d7ee684142728c0905828caf49da
Possible fix Moto E compilation failure

It appears that the Adreno compiler is even more twitchy about gl_FragCoord handling than expected.

BUG=skia:4078

Review URL: https://codereview.chromium.org/1246773003
src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp