gl_x11: Do KHR Partial Damage properly
authorDerek Foreman <derekf@osg.samsung.com>
Thu, 20 Oct 2016 19:13:49 +0000 (14:13 -0500)
committerDerek Foreman <derekf@osg.samsung.com>
Thu, 20 Oct 2016 19:30:00 +0000 (14:30 -0500)
commit1809b3b9592f785bfd8345d4388c81c4eae8b0d1
tree81ca44d40a8317a1d1a6f508ca364f1faf4eb320
parentd29bb3bbecc0ca98382e7c11e87d21e6754ca775
gl_x11: Do KHR Partial Damage properly

KHR partial damage must be set once at the beginning of rendering with
buffer damage for the entire scene to be rendered.  Doing otherwise can
result in graphical anomalies on some GL implementations.
src/modules/evas/engines/gl_x11/evas_engine.c
src/modules/evas/engines/gl_x11/evas_engine.h
src/modules/evas/engines/gl_x11/evas_x_main.c