systemclock: Use clock_nanosleep for higher accuracy
The various wait implementation have a latency ranging from 50 to 500+
microseconds. While this is not a major issue when dealing with a low number of
waits per second (for ex: video), it does introduce a non-negligeable jitter for
synchronization of higher packet rate systems.
The `clock_nanosleep` syscall does offer a lower-latency waiting system but is
unfortunately blocking, so we don't want to use it in all scenarios nor for too
long.
This patch makes GstSystemClock use clock_nanosleep (if available) as such:
* Any wait below 500us uses it
* Any wait below 2ms will first use the regular waiting system and then
clock_nanosleep
# modified: gst/gstsystemclock.c
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/688>