radeon: avoid possible divide by 0 in surface manager
authorAlex Deucher <alexander.deucher@amd.com>
Tue, 10 Dec 2013 17:38:26 +0000 (12:38 -0500)
committerAlex Deucher <alexander.deucher@amd.com>
Tue, 24 Dec 2013 20:17:06 +0000 (15:17 -0500)
commit1543c96e154d6801cf725c3b511d61604a378e03
tree022a2f2dc56bdd4cb983f4ed16b98c1517ea7187
parent068ea68b3f7ebd5efcfcc2f6ae417651423c8382
radeon: avoid possible divide by 0 in surface manager

Some users report hitting a divide by 0 with the tile split in
certain apps.  Tile_split shouldn't ever be 0 unless the surface
structure was not properly initialized.  I think there may be some
cases where mesa uses an improperly initialized surface struct,
but I haven't had time to track it down.

Bug:
https://bugs.freedesktop.org/show_bug.cgi?id=72425

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
radeon/radeon_surface.c