[Tizen][Tizen_8.0] Make ModelNode and Light as Control 28/303828/1
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 5 Jan 2024 09:55:29 +0000 (18:55 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Fri, 5 Jan 2024 09:55:29 +0000 (18:55 +0900)
commit1518a40b4f0b28ac14096a7070312a8146caf0ef
tree2a9736f8b8b09d93bebc7c74e93dbc5b9e32282a
parent342e079fc3d9bcdf62a3d59892940d2e80201aba
[Tizen][Tizen_8.0] Make ModelNode and Light as Control

Since we need to use some control features (like KeyboardFocus) let we make
ModelNode and Light as Control, instead of CustomActor.

Change-Id: Iab43b46068c0a676b3cef850bace629142680316
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/light/light-impl.cpp
dali-scene3d/internal/light/light-impl.h
dali-scene3d/internal/model-components/model-node-impl.cpp
dali-scene3d/internal/model-components/model-node-impl.h
dali-scene3d/public-api/light/light.cpp
dali-scene3d/public-api/light/light.h
dali-scene3d/public-api/model-components/model-node.cpp
dali-scene3d/public-api/model-components/model-node.h