r600/sfn: Keep array registers alive for the whole shader
authorGert Wollny <gert.wollny@collabora.com>
Mon, 18 Jan 2021 12:02:44 +0000 (13:02 +0100)
committerMarge Bot <eric+marge@anholt.net>
Wed, 20 Jan 2021 12:12:07 +0000 (12:12 +0000)
commit14fe19e7976b217e2d59e44ab3ffdf5d267b190a
treef34cac01284009c61432d27c329d7063a4edc50b
parent9fa48c0207dbc4972bef39b08e3da31dcce82320
r600/sfn: Keep array registers alive for the whole shader

This is needed when using sb as a post-optimizer.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8563>
src/gallium/drivers/r600/sfn/sfn_value_gpr.cpp