[MOVED FROM GOOD] sys/directsound/gstdirectsoundsink.*: Add an attenuation property...
authorSébastien Moutte <sebastien@moutte.net>
Mon, 24 Jul 2006 21:43:06 +0000 (21:43 +0000)
committerJan Schmidt <thaytan@noraisin.net>
Sat, 16 May 2009 00:29:20 +0000 (01:29 +0100)
commit1474e93c7adf88e1f42a081fd6681c58e1a149a4
treeb37844b3ba7de7ed33a18a1550ca2d37030ce47c
parent6cdf92aa3d9d01497aadf8fcb6acf2abd2133f9a
[MOVED FROM GOOD] sys/directsound/gstdirectsoundsink.*: Add an attenuation property that will directly attenuate the directsound buffer.

Original commit message from CVS:
* sys/directsound/gstdirectsoundsink.h:
* sys/directsound/gstdirectsoundsink.c:
Add an attenuation property that will directly attenuate the
directsound buffer.
Change the size of the directsound secondary buffer to a half second.
Add more debug logs.
Add a lock to protect dsound buffer write access.
Fix a bad implementation of reset.
* sys/directsound/gstdirectdrawsink.c:
* sys/directsound/gstdirectdrawsink.h:
Add a keep_aspect_ratio property.
Do not use overlay if not supported.
Add more debug logs.
Remove overwrite of WM_ERASEBKGND message handling. It was not
redrawing border when keep_aspect_ratio was enabled.
* win32/common/config.h:
update version waiting an auto-generated config.h
win32/vs6/libgstdirectdraw.dsp