Add option 'env' to the SCons build scripts to support overriding the
authorsgjesse@gmail.com <sgjesse@gmail.com@ce2b1a6d-e550-0410-aec6-3dcde31c8c00>
Tue, 2 Sep 2008 09:05:53 +0000 (09:05 +0000)
committersgjesse@gmail.com <sgjesse@gmail.com@ce2b1a6d-e550-0410-aec6-3dcde31c8c00>
Tue, 2 Sep 2008 09:05:53 +0000 (09:05 +0000)
commit1461117cd4099487089ab0f8f62c4849829a0363
treefe157553dfe697acaa4255d9f13c9096b4075dfb
parent546b52c323b56558e673a94821724e4081524cdb
Add option 'env' to the SCons build scripts to support overriding the
ENV part of the build environment. This is mostly to support Windows
builds in cases where SCons cannot find the correct paths to the
Windows SDK, as these paths cannot be passed through shell envrionment
variables.

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@87 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
SConstruct
src/SConscript