zink: use dynarray instead of list for internal shader cache
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 8 Aug 2022 20:39:13 +0000 (16:39 -0400)
committerMarge Bot <emma+marge@anholt.net>
Sat, 20 Aug 2022 01:27:13 +0000 (01:27 +0000)
commit145137df8936bfbffe08659aacd6969b1cfee8b4
tree199989ccc91fd96270eecf9eae128b8c06b2e8cc
parentd8455e5ebfa36767f0d7b63ba6b907c135711a7f
zink: use dynarray instead of list for internal shader cache

this is less likely to obliterate cpu caches

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
src/gallium/drivers/zink/zink_program.c
src/gallium/drivers/zink/zink_types.h