loongarch/cpu: Make sure play_dead() doesn't return
authorJosh Poimboeuf <jpoimboe@kernel.org>
Tue, 14 Feb 2023 07:05:41 +0000 (23:05 -0800)
committerJosh Poimboeuf <jpoimboe@kernel.org>
Mon, 6 Mar 2023 23:34:06 +0000 (15:34 -0800)
commit13bf7923a4dd34f3d2681768a148b10ddbdb95ed
tree7c41104d0fe4a93b62be6c67d05f3a823cb96201
parent93c0edffbc92abe1efb8c7081df0cc1577a79ace
loongarch/cpu: Make sure play_dead() doesn't return

play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Link: https://lore.kernel.org/r/21245d687ffeda34dbcf04961a2df3724f04f7c8.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
arch/loongarch/kernel/smp.c