Make sure bmBufferOffset is called for all active buffers every time
authorKeith Whitwell <keith@tungstengraphics.com>
Thu, 7 Sep 2006 16:09:50 +0000 (16:09 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Thu, 7 Sep 2006 16:09:50 +0000 (16:09 +0000)
commit133f14168009393c5f396d218521625cb79b653f
tree60998ccd4cbff825a62c5223fb207a799d84152b
parentc5cb8e2c6f2ad089bc0b94eb89abb2f804dd6dfa
Make sure bmBufferOffset is called for all active buffers every time
we render.  Currenly requires that some state be re-examined after
every LOCK_HARDWARE().
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_misc_state.c
src/mesa/drivers/dri/i965/brw_vtbl.c
src/mesa/drivers/dri/i965/brw_wm_fp.c
src/mesa/drivers/dri/i965/brw_wm_state.c
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
src/mesa/drivers/dri/i965/intel_context.c
src/mesa/drivers/dri/i965/intel_context.h
src/mesa/drivers/dri/i965/intel_span.c