Implement edge AA for concave polys in the tesselated path renderer.
authorsenorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Jun 2011 17:52:09 +0000 (17:52 +0000)
committersenorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Jun 2011 17:52:09 +0000 (17:52 +0000)
commit129b8e3237b80b9d258a8f48e8f54c0073cafbdc
treecc428a81e0e5bf15737f629de9dd7a87e7094bf0
parentaf9d9c2fc7a147ee414f8c29bc20d676f558fd1e
Implement edge AA for concave polys in the tesselated path renderer.

Review URL:  http://codereview.appspot.com/4571072/

git-svn-id: http://skia.googlecode.com/svn/trunk@1600 2bbb7eff-a529-9590-31e7-b0007b416f81
gpu/include/GrDrawTarget.h
gpu/src/GrGLProgram.cpp
gpu/src/GrGLProgram.h
gpu/src/GrGpuGLShaders.cpp
gpu/src/GrPathUtils.cpp
gpu/src/GrTesselatedPathRenderer.cpp
gyp/SampleApp.gyp
samplecode/SampleConcavePaths.cpp [new file with mode: 0644]