sna/dri2: Disable SwapLimit buffers with buggy prime implementations
authorChris Wilson <chris@chris-wilson.co.uk>
Thu, 17 Jul 2014 14:01:06 +0000 (15:01 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Thu, 17 Jul 2014 14:20:05 +0000 (15:20 +0100)
commit129656e4a82d4bf799e5c1d75d0dcb4480f6eb09
tree2346c9594aed58b0186eec0d08951f2ea90d0f69
parenta45b2ea11c15f35c36330ff27cb45854a29c2e2c
sna/dri2: Disable SwapLimit buffers with buggy prime implementations

If there is a GPU screen, we have to assume that the DRI2 code may pass
around the wrong pointers to ReuseBufferNotify until the fix is
released:

commit 4d92fab39c4225e89f2d157a1f559cb0618a6eaa
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date:   Wed Jun 18 11:14:43 2014 +0100

    dri2: Use the PrimeScreen when creating/reusing buffers

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
src/sna/sna_dri2.c