Change TOUCH_AREA to TOUCH_AREA_OFFSET
You can set offset the touch area.
for example)
Actor actor = Actor::New();
actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-100, 100, 100, -100));
actor.TouchedSignal().Connect(OnTouchCallback);
then touch area is 210x210.
this is actor.width + touchAreaOffset.right - touchAreaOffset.left
and actor.height + touchAreaOffset.bottom -touchAreaOffset.top
Change-Id: I558ecb7d4166144326ecb2915f13f1e3ec3c8a3c