Only use AABBs for the shader record tests
authorEric Werness <ewerness@nvidia.com>
Wed, 25 Nov 2020 22:46:16 +0000 (14:46 -0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Dec 2020 18:41:05 +0000 (13:41 -0500)
commit11b863aca0d3eb09a1d9ebd8e91c3c310578220e
tree7656783c9d36fdd8856a614b24826bfc0626741b
parente5735c76c5eb51133a6c3b7763f8556cd868bfbb
Only use AABBs for the shader record tests

AABBS_AND_TRIANGLES uses the instanceSBTOffset to pick between shader hit
groups, but the test only defines one shader hit group. Just using AABBs
still exercises all shaders but fits the shader groups defined by the test.

Affects: dEQP-VK.ray_tracing_pipeline.misc.shaderRecord*

Components: Vulkan
VK-GL-CTS issue: 2444

Change-Id: Ic718c22e9ef4176763179b084019a3a83ed7c584
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp