mesa: Simplify uniform debug logging logic
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 4 Oct 2011 23:58:21 +0000 (16:58 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 19 Oct 2011 00:26:37 +0000 (17:26 -0700)
commit118fd08b586970175af9ae269c81c0f501acba25
treed5cca82c71500ec61c2cd7d769c487d8f3992f7c
parent188f0742558196367df24086c4dc9865ebd86f7e
mesa: Simplify uniform debug logging logic

This simplificiation was enabled by the earlier refactors that
eliminated the references to the assembly shaders stored in the
gl_shader_program structure.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/context.c
src/mesa/program/prog_print.c
src/mesa/program/prog_print.h