glmemory: add the texture type to allocate to parameters
authorMatthew Waters <matthew@centricular.com>
Tue, 28 Jun 2016 03:51:22 +0000 (13:51 +1000)
committerTim-Philipp Müller <tim@centricular.com>
Sat, 9 Dec 2017 19:32:21 +0000 (19:32 +0000)
commit1153684a94aec2eaeed995552995f97e183b7c6e
tree4a156340cfe3f28060913a97be530dbb65c850b7
parent2ba09263859eef3789e0daa7c58ec25e6c21177c
glmemory: add the texture type to allocate to parameters

Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
14 files changed:
ext/gl/gstgloverlay.c
gst-libs/gst/gl/egl/gstglmemoryegl.c
gst-libs/gst/gl/gstglbufferpool.c
gst-libs/gst/gl/gstglcolorconvert.c
gst-libs/gst/gl/gstglmemory.c
gst-libs/gst/gl/gstglmemory.h
gst-libs/gst/gl/gstglmemorypbo.c
gst-libs/gst/gl/gstgloverlaycompositor.c
gst-libs/gst/gl/gstglupload.c
gst-libs/gst/gl/gstglviewconvert.c
tests/check/libs/gstglcolorconvert.c
tests/check/libs/gstglcontext.c
tests/check/libs/gstglmemory.c
tests/check/libs/gstglupload.c