mesa: rename is_in_uniform_block to is_in_buffer_block
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 5 Jun 2015 07:11:53 +0000 (09:11 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Tue, 14 Jul 2015 05:04:03 +0000 (07:04 +0200)
commit1146696f75ea0f2b49e6379c2a62602dfeb51190
tree7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd
parent18feaa8f36b311c443fd56666507ec1768fb9582
mesa: rename is_in_uniform_block to is_in_buffer_block

Since this now checks if a variable is inside a uniform or a shader
storage block.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/ast_to_hir.cpp
src/glsl/ir.h
src/glsl/link_uniform_block_active_visitor.cpp
src/glsl/link_uniform_initializers.cpp
src/glsl/link_uniforms.cpp
src/glsl/linker.cpp
src/glsl/lower_ubo_reference.cpp
src/glsl/opt_dead_code.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/program/ir_to_mesa.cpp