Switched joints to use UBO with larger size in PBR shader 18/300018/5
authorDavid Steele <david.steele@samsung.com>
Fri, 13 Oct 2023 14:47:48 +0000 (15:47 +0100)
committerDavid Steele <david.steele@samsung.com>
Tue, 7 Nov 2023 13:51:23 +0000 (13:51 +0000)
commit10e8c3d76c96ed7993a6b22a38ce3d4f677a127c
tree4eda367a4bb976aee22d4cb7c21acd4550e9c703
parent4bda6c5308855dc1686f6e47a36efca77348d69a
Switched joints to use UBO with larger size in PBR shader

Change-Id: I816ff07f89cbbc1983dac65e6472892692f8d138
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/public-api/loader/skinning-details.cpp