actor: Unconditionally emit ::paint
authorEmmanuele Bassi <ebassi@linux.intel.com>
Mon, 12 Mar 2012 16:19:08 +0000 (16:19 +0000)
committerEmmanuele Bassi <ebassi@linux.intel.com>
Fri, 16 Mar 2012 12:33:39 +0000 (12:33 +0000)
commit10e2f551f5d7a3f67b1481fefd673fef5da9a11e
treefa3109bb149407411ea907c1be5ad25c8d99dc6b
parentd1fd53b29d7761e79b77c64c4b15dd339b1a3a84
actor: Unconditionally emit ::paint

It's a bit late in the game for changing the emission of the paint
signal with actors that use paint nodes - mostly because we have both
implicit paint nodes (background color, content) and explicit paint
nodes (the paint_node virtual).

When we branch for 1.12 we can revert this change.
clutter/clutter-actor.c
tests/conform/test-conform-main.c