glapi: add ARB_texture_multisample
authorChris Forbes <chrisf@ijw.co.nz>
Sat, 24 Nov 2012 00:08:45 +0000 (13:08 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Fri, 1 Mar 2013 22:33:20 +0000 (11:33 +1300)
commit0f83e415e49520021977e76ad3d0b0a9c1f6d8d4
treeda14ac475849e25e14c0f03cd9ed08e76446903b
parentc0674fa5cdb27e367e29e954c03ce1e3f3b5c4a0
glapi: add ARB_texture_multisample

Adds new enums, dispatch machinery, and stubs for the 4 new entrypoints.

V2: - Drop placeholder
    - Align enum values
    - Remove explicit exec=mesa; it *is* the dispatch flavor we want,
      but it's also the default. I misunderstood how this worked before;
      after actually reading the generator it makes good sense.

V3: - Squash in stubs for new entrypoints, and dispatch_sanity tweaks,
      so we don't get build breakage between those patches.

V4: - Fix various remaining whitespace issues

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[1/3 V2] Reviewed-by: Matt Turner <mattst88@gmail.com>
[V3] Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mapi/glapi/gen/ARB_texture_multisample.xml [new file with mode: 0644]
src/mapi/glapi/gen/gl_API.xml
src/mesa/main/multisample.c
src/mesa/main/multisample.h
src/mesa/main/tests/dispatch_sanity.cpp
src/mesa/main/teximage.c
src/mesa/main/teximage.h