Fixed a bug that showed up in several multitexturing games (Quake3 and
authorIan Romanick <idr@us.ibm.com>
Wed, 12 May 2004 16:29:55 +0000 (16:29 +0000)
committerIan Romanick <idr@us.ibm.com>
Wed, 12 May 2004 16:29:55 +0000 (16:29 +0000)
commit0e22d598e679b2d2c56b4dbd63c3212a5800d999
tree9ff469b4ca313c01a6c8c5aab5171b27a86a6aa4
parentf1cfb4b7a79c38a6c03795eb5e3dd9076e51d9ef
Fixed a bug that showed up in several multitexturing games (Quake3 and
ThinkTanks were tested) that was related to the recent 4 TMU changes.
Removed the un-needed TexBlendColorPipeNum field from the hardware
context.
src/mesa/drivers/dri/i830/i830_context.h
src/mesa/drivers/dri/i830/i830_state.c
src/mesa/drivers/dri/i830/i830_texstate.c