drm/v3d: Delete v3d_dev->pdev
authorDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 15 Apr 2020 07:39:45 +0000 (09:39 +0200)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Tue, 28 Apr 2020 13:15:59 +0000 (15:15 +0200)
commit0df3ac7657c92756a26c164133380edbce672f7a
treec07d95bab33016ce95bdffa3f59e7d20848989fb
parentbc662528e29ae751e0d43c18c9e4cd71a20ef0d4
drm/v3d: Delete v3d_dev->pdev

We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
different objects if there's multiple
- compilers have an easier time too

To avoid having to pull in some big headers I implemented the casting
function as a macro instead of a static inline. Typechecking thanks to
container_of still assured.

But also a bit a bikeshed, so feel free to ignore.

v2: More parens for v3d_to_pdev macro (checkpatch)

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
drivers/gpu/drm/v3d/v3d_drv.c
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_irq.c