Tweak grid size in vertex shader shader render tests
authorRicardo Garcia <rgarcia@igalia.com>
Tue, 15 Nov 2022 14:24:17 +0000 (15:24 +0100)
committerRicardo Garcia <rgarcia@igalia.com>
Wed, 16 Nov 2022 10:37:13 +0000 (11:37 +0100)
commit0de8d1dcac618e160e4d01cf0f01fe146d87eb7d
treed7190454f90a90abd4a2a2ace8bda5874e528d32
parent716bae5516c8eb6078ef656adebdaf3fae852dbf
Tweak grid size in vertex shader shader render tests

This fixes several texture function failures with Zink on RADV.

Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*

Components: AOSP
VK-GL-CTS issue: 4108

Change-Id: I7da1f1d7ba40b7bfff8f0adbc8836699c5578e8b
modules/glshared/glsShaderRenderCase.cpp