Use lowercase windows.h in includes to fix Windows cross compilation using mingw.
authorbungeman@google.com <bungeman@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Tue, 3 Dec 2013 15:23:37 +0000 (15:23 +0000)
committerbungeman@google.com <bungeman@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Tue, 3 Dec 2013 15:23:37 +0000 (15:23 +0000)
commit0d9e3da8bb853c5ed96d13646a4264eb57b13a2a
treeeef6a307bb54c3ef2253daabbfce0b200572af54
parent9716586184931bb338fa41e59e216f012496e80d
Use lowercase windows.h in includes to fix Windows cross compilation using mingw.

While it doesn't matter on Windows, mingw on case-sensitive OSes uses all lower case filenames for platform include files. I found the problem in SkCondVar.h from Mozilla checkout of skia sources, but the patch contains a fix for the whole skia tree.

R=bungeman@google.com

Review URL: https://codereview.chromium.org/99173003

git-svn-id: http://skia.googlecode.com/svn/trunk@12461 2bbb7eff-a529-9590-31e7-b0007b416f81
14 files changed:
bench/BenchSysTimer_windows.cpp
bench/BenchSysTimer_windows.h
experimental/LightSymbolsUtil/lightsymbols/lightsymbols.h
include/gpu/gl/SkNativeGLContext.h
include/utils/SkCondVar.h
include/utils/SkWGL.h
include/utils/win/SkAutoCoInitialize.h
include/utils/win/SkIStream.h
src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
src/gpu/gl/win/SkNativeGLContext_win.cpp
src/ports/SkDebug_win.cpp
src/utils/win/SkAutoCoInitialize.cpp
src/utils/win/SkIStream.cpp
src/views/win/skia_win.cpp