ShaderRenderCase: update based on review
authorPeter Gal <pgal.u-szeged@partner.samsung.com>
Wed, 21 Oct 2015 17:53:36 +0000 (19:53 +0200)
committerPeter Gal <pgal.u-szeged@partner.samsung.com>
Thu, 12 Nov 2015 18:54:15 +0000 (19:54 +0100)
commit0d978e5f907c8a3be619ca09f66605b1bdbfe8a5
tree71619541e985eefb0f335a26379f64e92edec0cf
parent37ebffce06d053c537c84aba685b176988665e0e
ShaderRenderCase: update based on review

* Use HostVisible memory requirement where we copy data to image/buffer.
* Check if linear tiling or optimal tiling is supported for 2D textures.
* Check length of barrier array before getting the first element.
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.hpp