1. Evas GL: Direct rendering render to map fix
authorJoogab Yun <joogab.yun@samsung.com>
Thu, 9 Nov 2017 09:18:27 +0000 (18:18 +0900)
committerJiyoun Park <jy0703.park@samsung.com>
Tue, 19 Dec 2017 05:13:54 +0000 (14:13 +0900)
commit0ba497728527031dc33f2ddcada57dfd0e6a5b14
treec39f97dae10200d4a0e4051ab5a5c1dd28876b3e
parent85e0a9516e8e23979b3b8e2c26ea524d6a5d0fa7
 1. Evas GL: Direct rendering render to map fix
     if target buffer is not window surface then do FBO rendering
 2. Evas GL: Disable direct rendering if there is a map
     The engine itself (gl_generic) will detect whether the
     surface (canvas where to draw the gl stuff) is the window
     backbuffer or not.
     Direct rendering should also be disabled even if direct override flag is set.

@tizen_fix : bug fix

Change-Id: I5793047b71e617b924a54aa4bc58a813380f2a59
src/modules/evas/engines/gl_common/evas_gl_api.c [changed mode: 0644->0755]
src/modules/evas/engines/gl_common/evas_gl_api_ext.c [changed mode: 0644->0755]
src/modules/evas/engines/gl_common/evas_gl_api_gles1.c [changed mode: 0644->0755]
src/modules/evas/engines/gl_common/evas_gl_core.c [changed mode: 0644->0755]
src/modules/evas/engines/gl_common/evas_gl_core.h
src/modules/evas/engines/gl_common/evas_gl_core_private.h [changed mode: 0644->0755]
src/modules/evas/engines/gl_generic/evas_engine.c [changed mode: 0644->0755]